Gameplay

    • Both players start the game with six attack cards and six defence cards.

    • A die is rolled to decide who kicks off.

    • After kick off, whoever gets the ball is in attack.

    • The attacker starts and chooses to either run or pass with cards, or kick by flicking the ball.

    • The defender plays a card which is either a tackle, a tackle-into-touch, or a game-changing play.

    • Play continues like this until points are scored or there is a turnover.

    • For all attack kicks, a die is rolled for a chance to regather the ball.

    • Kicks include: attack kicks, kicks for touch, conversions, field goals, drop-outs and 40/20s.

    • Special attack cards include: Metre Eater, line break, tackle break, offload, dummy and penalty. 

    • Special defence cards include: intercept, steal, knock on, big hit, driven back and ragdoll.

    • For all scrums, a die is rolled for a chance to win the scrum against the feed.

    • The rules of METRE EATER closely follow the rules of real-world rugby league.