Skip to content
    
    
    
      
  
    Gameplay
  
  
    
- 
Both players start the game with six attack cards and six defence cards.
- 
A die is rolled to decide who kicks off.
- 
After kick off, whoever gets the ball is in attack.
- 
The attacker starts and chooses to either run or pass with cards, or kick by flicking the ball.
- 
The defender plays a card which is either a tackle, a tackle-into-touch, or a game-changing play.
- 
Play continues like this until points are scored or there is a turnover.
- 
For all attack kicks, a die is rolled for a chance to regather the ball.
- 
Kicks include: attack kicks, kicks for touch, conversions, field goals, drop-outs and 40/20s.
- 
Special attack cards include: Metre Eater, line break, tackle break, offload, dummy and penalty. 
- 
Special defence cards include: intercept, steal, knock on, big hit, driven back and ragdoll.
- 
For all scrums, a die is rolled for a chance to win the scrum against the feed.
- 
The rules of METRE EATER closely follow the rules of real-world rugby league.
 
   
 
    
    
    
      - Choosing a selection results in a full page refresh.
- Opens in a new window.